| Alfred Loo,Charlie Choi | Network/multiplayer games and security | 6-7 | |
| Alfred Loo,Charlie Choi | Infrastructure for games on wireless Internet | 8-15 | |
| Robert W. Kerbs | Internet gaming in the era of IPv6 | 16-22 | |
| Andrew Tjew,Nimai Malle | Modeling a system to deliver electronic entertainment over a broadband connection | 23-31 | |
| Kassem Saleh,Christo El Morr,Aref Mourtada,Yahya Morad | A mobile-agent platform and a game application specifications using M-UML | 32-42 | |
| Sen Cao,Richard A. Volz,Jamison Johnson, Maitreyi Nanjanath,Jonathan Whetzel,Dianxiang Xu | Development of a distributed multi-player computer game for scientific experimentation of team training protocols | 43-54 | |
| Maomao Wu, Keith Mitchell,Duncan McCaffery,Joe Finney,Adrian Friday | Real Tournament - mobile context-aware gaming for the next generation | 55-64 | |
| Junbaek Ki,Jung Hee Cheon,Jeong-Uk Kang,Dogyun Kim | Taxonomy of online game security | 65-73 | |
| Yuan Gao | Appeal of online computer games:a user perspective | 74-78 | |